Character Skills

General Skills

Acrobatics

Relevant Stat: Body
The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.

Area Knowledge

Relevant Stat: Mind
Knowledge of the city, and more specifically, of a specific neighborhood. The smaller the area, the more detailed and extensive the character’s knowledge.

Artisan

Relevant Stat: Average of Body and Soul
Includes: Carpentry, Leatherworking, Metalworking, Plumbing, Tailoring, Woodworking
This skill represents a character’s ability to work with a variety of materials to repair or produce useful or aesthetically pleasing objects not electronic or mechanical in nature.

Biological Science

Relevant Stat: Mind
Includes: Bacteria/Viruses, Botany, Ecology, Genetics, Physiology, Zoology
This field covers scientific knowledge of how living things function.

Boating

Relevant Stat: Average of Body and Mind
The ability to safely operate a watercraft.

Burglary

Relevant Stat: Body or Mind
Includes: Breaking-and-Entering, Hot-Wiring, Safe Cracking.
The ability to open locks, quietly cut glass, hot-wire car ignitions, etc. The ability does not cover disarming electronic security systems, which is handled by Electronics (Security) Skill.

Climbing

Relevant Stat: Body
Includes: Natural Surfaces, Poles, Walls, Vegetation
The ability to scale vertical surfaces with or without the use of specialized climbing equipment.

Computers

Relevant Stat: Mind
Includes: Databases, Intrusion/Security, Networks, Programming
Practical knowledge of computer use. Computer engineering (hardware) is covered by Electronics.

Demolitions

Relevant Stat: Body or Mind
Includes: Bomb Disposal, Natural Structures, Safe Cracking
The ability to set explosive charges without getting hurt in the process or inflicting undesired collateral damage. It is also used for deactivating explosives set by someone else.

Disguise

Relevant Stat: Body, Mind, or Soul
Includes: Costume, Make-up
The ability to change one’s personal appearance in an attempt to deceive others.

Domestic Arts

Relevant Stat: Mind or Soul
Includes: Cleaning, Cooking, Decorating
The ability to efficiently organize and run a domestic household.

Driving

Relevant Stat: Body or Mind
The ability to operate a powered ground vehicle. Skill checks are only necessary in difficult situations such as performing vehicular stunts, avoiding hazards, etc.

Electronics

Relevant Stat: Mind
Includes: Communications, Computers, Consumer Electronics, Security
The ability to maintain, repair, build, modify (and at high Levels, design) electronic equipment.

Forgery

Relevant Stat: Mind
Includes: Electronic Documents, Handwriting, Paper Documents
The ability to counterfeit documents and papers. This Skill can be used in conjunction with the Computers Skill.

Gaming

Relevant Stat: Mind or Soul (Body for some video games)
Includes: Board Games, Computer Games, Gambling/Card Games, Puzzles
The ability to play various games and simulations well.

Interrogation

Relevant Stat: Mind or Soul
Includes: Drugs, Psychological, Physical
The ability to convince someone to provide information against their will. Can also be used to help withhold information when being Interrogated by an enemy.

Intimidation

Relevant Stat: Body, Mind, or Soul
Includes: Business, Political, Street
The ability to convincingly project a “tough guy” image. A successful check means someone witnessing your performance is convinced you mean any threats you make. How they react after that will depend on how tough they are themselves in relation to the kind of threat you present — they may respond with respect, fear, hatred, or amusement.

Languages

Relevant Stat: Mind
Includes: Any one language, Braille, Sign Language
Reflects an aptitude for languages and their historical usage. Additionally, a character will be able to speak and write one foreign language at Level 1, two at Level 2, three or four at Level 3, five to eight at Level 4, and more than nine at Level 5. Thus, multiple Includes will be listed for Languages — the first is the character’s native language (a free Specialization), while the others are foreign languages.

Law

Relevant Stat: Mind
Includes: Civil, Criminal, Customs, Family, International, Political
Knowledge of legal procedure and practice. GMs may assume that anyone with Level 3 or more has a license to practice law. In addition to lawyers, many police officers and politicians have the Law Skill at Level 1 or 2.

Mechanics

Relevant Stat: Mind (sometimes Body)
Includes: Automotive, Locksmith, Traps
The ability to maintain, repair, or build mechanical devices. This also includes knowledge of tool use, welding, etc.

Medical

Relevant Stat: Mind (sometimes Body)
Includes: Acupuncture, Diagnosis, Emergency Response, Homeopathy, Surgery
Knowledge of how to heal the body. Anyone with Level 3 or more has a license to practice medicine. A typical general practitioner would Specialize in Diagnosis, while most police officers or paramedics Specialize in Emergency Response.

Navigation

Relevant Stat: Mind
Includes: Highway, Urban, Wilderness
The ability to read maps or use specialized navigation equipment. The Navigation Skill will help a character find the fastest/safest route to a destination.

Preforming Arts

Relevant Stat: Average of Body, Mind, and Soul
Includes: Dance, Drama, Music, Singing
The ability to perform well before an audience, and to evoke an emotional response through the art form.

Physical Sciences

Relevant Stat: Mind
Includes: Biochemistry, Chemistry, Engineering, Geology, Mathematics
Scientific training in the way the universe works, including the necessary background knowledge.

Piloting

Relevant Stat: Average of Body and Mind
Includes: Light Airplane (usually single-engine)
The ability to operate air vehicles. Skill checks are normally only necessary when performing an unusual maneuver, avoiding a hazard, etc.

Poisons

Relevant Stat: Mind
Includes: Natural, Synthetic
The ability to recognize, concoct, apply, and neutralize a variety of poisons and toxins.

Police Sciences

Relevant Stat: Mind
Includes: Ballistics, Criminology, Forensics
This is the science behind detective work. Ballistics is the study of the wounds inflicted by projectiles; criminology focuses on studies of criminal behavior and strategies; forensics covers evidence gathering (including hair-and-fiber, fingerprint and DNA-based identification techniques).

Powerlifting

Relevant Stat: Body
Includes: Bulky Objects, Moving Objects
The ability to perform feats of strength with minimal chance for injury. Includes lifting or pushing heavy objects, stopping objects in motion, and supporting large masses.

Seduction

Relevant Stat: Body or Soul
A character with this Skill is adept at exploiting their sex appeal. A successful Skill check will convince another person that the character is genuinely interested in them. Whether or not the subject actually responds will depend on his or her own romantic inclinations and sexual preferences.

Sleight of Hand

Relevant Stat: Body
Includes: Card Sharking, Lock Picking, Pick Pocketing, Stage Magic
A character with this Skill (also known as prestidigitation) has superior manual dexterity, greater than that suggested by his or her Body Stat. This includes the ability to perform “magic” tricks, palm small objects, cheat at cards, plant an item on someone, etc.

Social Sciences

Relevant Stat: Mind
Includes: Politics, Psychology, Social Work, Sociology, Theology
Understanding of the way people function in society as well as societal behavioral patterns.

Stealth

Relevant Stat: Body (sometimes Mind)
Includes: Camouflage, Concealment, Silent Movement
The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one’s person and the ability to move silently.

Street Sense

Relevant Stat: Mind or Soul
Includes: Street Activity, Influential Individuals, Territorial Divisions (in city)
The knowledge of street activity within the city. This is a vital survival Skill for a person on the streets.

Swimming

Relevant Stat: Body
The character is skilled at swimming or diving. The GM may assume that any character in a modern setting can swim even without this Skill. A swimmer can usually move at a speed equal to his or her Body in kilometers per hour for short distances.

Urban Tracking

Relevant Stat: Mind
Urban Tracking is the ability to “shadow” someone (or follow a vehicle in another vehicle) through an industrialized, populated area or to find certain people in a particular sub-culture or environment by asking the right questions.

Visual Arts

Relevant Stat: Body, Mind, or Soul (often an average)
Includes: Drawing, Painting, Photography, Sculpting, Video
The ability to produce a work of fine or commercial art in a particular visual field.

Wilderness Survival

Relevant Stat: Mind (sometimes Body)
The ability to find food and shelter in the outdoors, to avoid natural hazards, and to identify wild plants and animals.

Wilderness Tracking

Relevant Stat: Mind (sometimes Soul)
The ability to successfully trail or track someone or something while outdoors in a rural or wilderness setting.

Combat Skills

Archery

Relevant Stat: None (uses Attack Combat Value)
Includes: Bow, Crossbow
The ability to accurately shoot with a bow or crossbow. This is an Attack Combat Skill.

Gun Combat

Relevant Stat: None (uses Attack Combat Value)
Includes: Auto-fire, Pistol, Rifle
The ability to accurately shoot with a hand-held firearm and to keep it properly maintained. Auto-fire applies to firing bursts of fully automatic fire from any gun, whether it is a small submachine gun, a big assault rifle, or a heavy machine gun. Pistol applies to firing single shots from a handgun. Rifle covers firing single shots from guns with a shoulder stock including rifles and shotguns. This is an Attack Combat Skill.

Melee Attack

Relevant Stat: None (uses Attack Combat Value)
Includes: Baton/Club, Knife, Improvised Weapons (chairs, lamps, etc.)
The ability to attack effectively with a hand-to-hand melee weapon. This is an Attack Combat Skill.

Melee Defense

Relevant Stat: None (uses Defense Combat Value)
Includes: Baton/Club, Knife, Improvised Weapons (chairs, lamps, etc.)
The ability to defend well with a hand-to-hand melee weapon. This is a Defense
Combat Skill.

Ranged Defense

Relevant Stat: None (uses Defense Combat Value)
Includes: Personal, Air Vehicle, Ground Vehicle, Water Vehicle, Space Vehicle
The ability to avoid ranged attacks, but this does not enable a character to actually dodge bullets. Rather, it is a combination of situational awareness and tactical movement as well as knowing when to keep moving (to present a more difficult target) and when to drop for cover. This is a Defense Combat Skill.

Thrown Attack

Relevant Stat: None (uses Attack Combat Value)
Includes: Blades
The ability to accurately throw weapons or objects at a target. This is an Attack Combat Skill.

Unarmed Attack

Relevant Stat: None (uses Attack Combat Value)
Includes: Strikes, Holds, Throws, Grappling
The ability to attack without weapons. This is an Attack Combat Skill.

Unarmed Defense

Relevant Stat: None (uses Defense Combat Value)
Includes: Strikes, Holds, Throws, Grappling
The ability to block armed or unarmed melee attacks without using a weapon. This is a Defense Combat Skill.

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