Character Gimmicks

Acute Hearing : The character's sense of hearing is better than normal - all awareness-based tasks in which hearing is a factor receive -2 DIFF.


Acute Vision : The character's sense of vision is better than normal - all awareness-based tasks in which eyesight is a factor receive -2DIFF.


Alcoholic : The character is an alcoholic - he is tempted to consume the devil's drink whenever it is present or he is stressed (opposing a virtuous gimmick, for example).


Alluring : The character's personality is one of style, eloquence, and sex appeal; he receives a bonus of -2DIFF on all influence-based tasks involving the opposite sex (or those who would be attracted to the character).


Armed : Your character has possession of a firearm or other weapon. This is fairly common, though not everyone has one. You'll need to provide the type of weapon your character possesses.


Business Owner : You own a business in the city. This can be almost anything, though players should check the boards for restricted businesses as well as contact staff before centering your background on your business. Players can also check the business listings for any businesses already on the grid that are open for application.

What You Will Need
You will need to be prepared to write a few things for a business. They are:

  • A small summary of the business to be used on the wiki and the +directory.
  • A description of the business and any rooms linked off of it. This must be done and submitted to staff before you will be granted approval.

Charitable : The character enjoys giving handouts to charities and vagrants; it may be due to his generosity or perhaps it is because of a deeper issue - improving his image, for example.


Clumsy : The character is unusually clumsy - his fitness rating is 2 less (-2) for all agility-related tasks (this does not apply to tasks involving hand-eye coordination, rather physical grace and balance).


Compassionate : The character is extremely caring and will help anyone in need through direct involvement; he is not naive, however, and can recognize the difference between someone being needy and being lazy.


Constitution : The character's immune system is extremely powerful, making them less susceptible to infections, toxins and drugs. Like anyone, continuous drinking will result in intoxication and ignoring a wound will result in infection, these people are simply less susceptible to these things.


Cowardly : The character possess phobias and very little courage - all composure tasks attempted when facing dangerous situations receive a +2DIFF.


Criminal : The character has been in prison and is known to the law - while he may be straight now, the character is always under suspicion and may not be granted access to some areas by some; fortunately, he can still make use of old contacts.

The character is well known in the seedier parts of town and many people in the underworld are willing to assist him - roll one die to determine how many underworld contacts are present in any given local neighborhood; -1DIFF on all influence-based tasks involving members of the underworld.


Dexterous : The character is unusually nimble with his hands, able to manipulate small objects and better direct their positioning and movement - his fitness rating is two greater for all tasks involving manual coordination.


Enemies : Someone does not like the character and either enjoys or is duty-bound to thwart his efforts; this enemy may even go so far as to actively hunt the character or put a price on his head.

What You Will Need
You will need to be prepared to write a few things for a business. They are:

  • The enemy must be very important to your concept.
  • The enemy must have it's own outline (included in the +notes section) which includes a small summary and a little information on appearance.

Famous : The character is well known to folks by way of reputation; a roll of one die indicates the number of people in his local area who recognize him on-site - he receives -2DIFF on all influence-based tasks involving these people.

What This Means To You

  • Parahuman characters with this Gimmick will find that it is much harder not to be identified by the Corp. Once a character is identified by the corp, they must go off the radar, which will mean very big changes for the characters life. It is also not something that the player can control, so take this at your own risk.

Gambling Addict : The character cannot resist the temptation to bet; it could be a game of cards or dice, or even trivia - it doesn't matter because the urge to gamble is always there and can manifest differently depending on the situation.


Gentlemanly : The character believes in the code of the gentleman; he would never mistreat a woman or child, and deals with others in a fair and honest manner.


Greedy : No amount of money is enough; the character will stop at nothing to gain more, employing scams, selling stolen merchandise, and of course stealing in order to appease his greed.


Hardened : The character is tough, and does not receive penalties due to fatigue.


Identified : The character has been identified by the corp, and because of this no longer is able to live 'on the grid'.

What This Means To You

  • Characters with this Gimmick may not take Wealthy, as all assets are frozen and loved ones watched by the corp.
  • Characters must give up their homes and families to avoid anything bad happening to them.

Intolerant : The character has an extreme hatred towards an individual, group, event, or topic - whenever the subject of his hatred is present or surfaces in conversation, the character becomes irate and may resort to violence; the character refuses to involve himself with deals involving the subject of his hatred unless the outcome can potentially eliminate it.


Lecherous : The power of attraction is very strong and causes the character to seek out beautiful members of the opposite sex, attempting to befriend and seduce them.


Loyal : Once the character has formed a bond with someone, he will remain loyal for life - turning a friend over to the law or betraying his trust is unconscionable unless thoroughly convinced that it is in his friend's best interest.


Multilingual : The character grew up in a multilingual home and may speak an additional language. Additionally the character may have picked up their additional language skills by educational means.


Musclebound : The character is unusually strong for his size - his fitness rating is two greater for all strength-related tasks (this also includes damage rolls). Additionally, muscle is heavy, so the character is two less for all agility-related tasks (this also including Stealth).


Peripheral Vision : The character is unusually perceptive when it comes to noticing moving objects and details on either side of him rather than immediately in front of him - his awareness rating is two greater for all tasks when the focus of his observations/instincts is outside of his normal field of vision, but not directly behind him.


Poor Hearing : The character's sense of hearing is below normal - all awareness-based tasks in which hearing is a factor receive +2DIFF.


Poor Vision : The character's sense of vision is below normal - all awareness-based tasks in which sight is a factor receive +2DIFF (i.e.: aiming and searching).


Proud : The character enjoys excessive self-respect, esteem and dignity - he would never thing to debase himself or perform acts that he feels are beneath him even if it means saving his life or that of one of his friends or family.


Quick : The character is unusually fast and receives a bonus of two on all reaction rolls.


Reduced Stamina : The character receives 2FAT after continuous physical exertion in addition to +1DIFF on all fitness-based tasks until he can rest.


Sure-Footed : This character is unusually graceful - his fitness rating is two greater for all agility-related tasks (this does not apply to tasks involving hand-eye coordination, rather physical grace and balance).


Thrill-Seeker : The character is a thrill seeker and always looking for some new adventure to join; he is not the sort of person to stay at home or perform a tedious job, and will most likely join missions or even commit robberies in order to calm his desire for excitement.


Tolerant : Revenge is not in the character's vocabulary - he would sooner forgive a wrong than avenge it, and lacks prejudice against any man, even murderers.


Transportation : You possess a mode of transportation, allowing you to avoid most forms of public transportation. This can be a car, truck, SUV or motorcycle.

What You Will Need

  • You will need to provide the make/model of the vehicle.
  • You will need to be prepared to write a description for the vehicle (at least 50 words)

Ugly : The character's face is considerably less than attractive; he receives a penalty of +2DIFF on all influence-based tasks.


Weak : The character is unusually weak - his fitness rating is two less for all strength-related tasks (this also includes damage rolls).


Wealthy : The character either comes from a wealthy family or has been extremely lucky when it comes to gambling or business. This covers common levels of wealth (roughly 1 million dollars).

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